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Grome makes creation and editing of large terrain areas an easy task. Take the video tour and discover the main features.
Version Features
Explore the new features of version 3
Forum
Get support and information on dedicated forums.
Download Demo
Test the editor demo version.
Customizion Work
Customized builds as part of under-contract work are available for professional studios.
Graphite Renderer
Optimized outdoor renderer offered to Grome clients.
Grome Home Page


Grome is a versatile level editor geared towards professionals from game developing and 3D simulation industry.

Grome 3.1 Press Release:
 Grome 3.1 Released !

Grome, the game level design tool, upgraded to version 3.1

Europe, Bucharest, October 12, 2011 – Quad Software announced today the release of the version 3.1 of Grome, the game level authoring tool used by professional game developers and companies from 3D simulation industry.

New version brings new tools and enhancement to existing ones, speed and memory management improvements. New extended compatibility is provided with external engines (Unity3D, Unreal Development Kit, OpenSceneGraph) and integration with external modelers (3DS Max, Maya, Blender) is achieved via industry standard Collada format.

Commercially available for over 4 years, Grome modeler is used for AAA game titles for latest generation consoles and for PC by companies like Ubisoft and Eidos, for mobiles platforms by Gameloft and for professional simulation applications by Boeing and Saab. Grome is also used by several universities for graphical courses and multimedia projects.

“This new version improve on our successful editing platform, main key elements of this update being significant speed gains to our terrain erosion algorithms, less memory consumption during rendering of large areas of landscapes and greater flexibility offered to our customers by providing means to use their own materials, shaders and geometry formats“, says Adrian Licuriceanu, Quad Software Technical Director in charge of Grome development.

Using various licensing models, Grome 3.1 is immediately available from the developer company site. This upgrade is free of charge for version 3.0 clients, while significant price discounts are available while upgrading from older versions.
 
About Quad Software SRL

Quad Software, privately own company founded in 2000, is specialized in 3D middleware development. Building on experience from single player and massive multiplayer game titles, the company developed an extensible graphical development platform from which Grome is one of the first products to arrive. Past and current clients include game studios like ArenaNet (NCSoft), Ubisoft, Eidos, as well as companies from civil and military avionics and naval simulations and training industry.

Grome is a registered trademark of Quad Software, SRL. All other trademarks are the property of their respective owners.


Grome 3.0 Press Release:
 Grome 3 Released !

Grome, the game level design tool, reaches major version 3

Europe, Bucharest, April 7, 2011 – Quad Software announced today the release of Grome 3 application. Grome is a game level authoring tool used by professional game developers and companies from 3D simulation industry.

Continuous development on the existing proven functionality brings new features like road networks editing, decal texturing system, support for advanced per pixel shading effects, while improvements were made to the user interface to accommodate for the increasing number of new features.

Commercially available for over 4 years, Grome modeler is used for AAA game titles for latest generation consoles and for PC by companies like Ubisoft and Eidos, for mobiles platforms by Gameloft and for professional simulation applications by Boeing and Saab, among various other companies. Grome is also used by several universities for graphical courses and multimedia projects.

“This new major release of our program adds significant new features while improving the existing functionality, performance and UI ergonomics. Fast procedural generation of landscape together with support for elements like vegetation, water simulation and networks of roads makes Grome an all-in-one tool to create complex virtual 3D scenes“, says Adrian Licuriceanu, Quad Software Technical Director in charge of Grome development.

Using various licensing methods, Grome 3 is immediately available from the developer company site.

About Quad Software SRL

Quad Software, privately own company founded in 2000, is specialized in 3D middleware development. Building on experience from single player and massive multiplayer game titles, the company developed an extensible graphical development platform from which Grome is one of the first products to arrive. Past and current clients include game studios like ArenaNet (NCSoft), Ubisoft, Eidos, as well as companies from civil and military avionics and naval simulations and training industry.

Grome is a registered trademark of Quad Software, SRL. All other trademarks are the property of their respective owners.

 

 
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