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Grome Editor
Customize, Control, Create. Building virtual 3D worlds was never easier.
Graphite Renderer
Optimized outdoor rendering middleware for game development.
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 Platform Main Qualities


Due to the hard requirements of graphical development for both runtime games and authoring tools, the system was designed with the following goals in mind:

 Optimal

Fast, lightweight, handle large data sets
Use CPU and GPU acceleration at maximum
“Load only what’s needed” philosophy

 Extensible

Modular architecture
Script-able and plug-in-able (via SDK)
 

 Total Control

Tweaking by script
Engine status visualization at any time
Great tools
 

 Debug-able

Extensive run-time reports for:
  Game resource database
  Memory allocations
  Storage system
Run-time exception crash reports
 

 Configuration Independence

Quick adaptation to any
  O.S.
  Video hardware
  Processor (32/64 bit support)
Easy localization (UNICODE support)
 


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